﻿1
00:00:04,620 --> 00:00:09,420
‫Hello and welcome to the Warehouse Wreckage section.

2
00:00:09,780 --> 00:00:14,400
‫In this section, we're going to be focusing on building a game based on physics.

3
00:00:14,400 --> 00:00:21,120
‫And the aim of this game is to cause as much destruction as we possibly can by launching projectiles.

4
00:00:21,150 --> 00:00:24,840
‫A limited number of projectiles at the objects in our scene.

5
00:00:24,840 --> 00:00:29,520
‫And when we run out of projectiles, we can reload the scene and try again.

6
00:00:29,760 --> 00:00:34,110
‫So how can we go about creating a project that looks like this?

7
00:00:34,140 --> 00:00:39,150
‫What is the outline of the lectures we're going to go through in the section?

8
00:00:39,180 --> 00:00:43,410
‫Well, first off, we're going to be looking at playing with physics.

9
00:00:43,410 --> 00:00:48,210
‫So enabling physics in unreal and just letting go and having fun.

10
00:00:48,240 --> 00:00:55,380
‫We're also going to be looking at how we can spawn projectiles in our scene, so how we can spawn in

11
00:00:55,380 --> 00:01:00,040
‫different objects so that stuff can be added at runtime.

12
00:01:00,060 --> 00:01:07,140
‫We're going to look at aiming our projectiles, so looking around in the world and firing off.

13
00:01:07,140 --> 00:01:12,750
‫And then we're going to be looking at how we can do some level building, some scene creation with various

14
00:01:12,750 --> 00:01:17,040
‫tools inside of Unreal, one in particular named BXP.

15
00:01:17,070 --> 00:01:21,540
‫And we're going to bring in some assets to make it look really good.

16
00:01:21,570 --> 00:01:27,330
‫We're also going to look at that mechanic of limiting the ammo and keeping count of how much ammo is

17
00:01:27,330 --> 00:01:30,180
‫left, as well as displaying that to the player.

18
00:01:30,450 --> 00:01:34,590
‫And finally, we're going to look at how we can reload levels.

19
00:01:34,590 --> 00:01:36,980
‫So I'm really looking forward to this section.

20
00:01:36,990 --> 00:01:38,480
‫It's going to be a great start.

21
00:01:38,490 --> 00:01:39,630
‫Let's dive in.

