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‫So congratulations on making it to the end of the section and having programmed your first game using

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‫the blueprint programming language.

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‫Now what is it that we have covered over the course of this section?

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‫It's been a while, so you may have forgotten how much you've learnt.

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‫Well, the first thing we've covered is things like blueprint basics, nodes and pins and all that sort

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‫of good stuff.

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‫Now obviously that sort of visual element of blueprint is only applicable to blueprints, but everything

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‫else we've learnt in this section is going to be transferable to C++, such as your programming basics,

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‫things like variables, strings, references and functions and branches.

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‫All of these concepts will be very, very applicable in C++.

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‫Once you learnt the syntax, then unreal basics, things like maps and actors and components and transforms

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‫and vectors.

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‫All of these things exist in C++ as well and we'll learn how to use them in the next section.

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‫And then we've got object oriented basics, object oriented programming basics, things like objects

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‫and structs, classes, member functions, self, all those things that we've just recently learned

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‫absolutely crucial concepts to understanding C++.

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‫So I'm really thrilled with how much we've covered in this section and that we've been able to create

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‫such a cool little game in the process.

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‫I hope you've enjoyed it too.

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‫Please, please, please share your resultant game in the discussions for this lecture.

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‫I love seeing them and I know that other students get inspired by them too, and I will see you in the

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‫next section.

