﻿1
00:00:04,430 --> 00:00:05,510
‫Hello and welcome.

2
00:00:05,510 --> 00:00:12,140
‫In this lecture, we're going to be making our level look a bit better by putting in some proper materials

3
00:00:12,140 --> 00:00:16,460
‫and adjusting the lighting in our room.

4
00:00:16,460 --> 00:00:18,470
‫Let's dive in and see how to do this.

5
00:00:19,820 --> 00:00:27,680
‫So since we've migrated to a new level here, we have lost the all the functionality that we had at

6
00:00:27,740 --> 00:00:28,640
‫our previous level.

7
00:00:28,640 --> 00:00:35,330
‫If we go ahead and hit play, we can fly around this level, but hitting spacebar just makes us go up.

8
00:00:35,330 --> 00:00:36,800
‫So how do we change that?

9
00:00:36,800 --> 00:00:41,990
‫Well, fortunately, we can easily copy our functionality over from the old level.

10
00:00:41,990 --> 00:00:47,390
‫We just need to go and find it in the starter content maps folder and open up minimal default.

11
00:00:47,390 --> 00:00:54,050
‫Then we need to open up the level blueprint from the toolbar and then level blueprint and then we can

12
00:00:54,050 --> 00:00:59,540
‫select all of the nodes in here by doing control A and then control C to copy them, then opening up

13
00:00:59,540 --> 00:01:00,770
‫the content draw again.

14
00:01:00,770 --> 00:01:07,250
‫We can go to the roots of content, open up the main level and then open up its level blueprint by clicking

15
00:01:07,250 --> 00:01:10,040
‫the dropdown and opening level blueprint.

16
00:01:10,050 --> 00:01:14,930
‫Then finally, when we're in here, we can select everything and delete all the nodes that are currently

17
00:01:14,930 --> 00:01:20,870
‫here and then just control V to paste in the functionality that we wanted.

18
00:01:20,870 --> 00:01:26,600
‫And now if we hit play in the toolbar, you can hit, spacebar and fire the cannonballs.

19
00:01:26,600 --> 00:01:32,030
‫Sometimes they go through the walls, which is kind of funny, but you can fire the cannonballs at the

20
00:01:32,060 --> 00:01:32,690
‫scene.

21
00:01:32,690 --> 00:01:38,510
‫Now, the most obvious thing that is wrong with this scene is that there are no materials whatsoever

22
00:01:38,510 --> 00:01:41,180
‫on the floors and ceilings.

23
00:01:41,180 --> 00:01:43,760
‫That is something we need to fix now.

24
00:01:43,760 --> 00:01:49,730
‫Fortunately, we've got some great materials in this project already that came from the start of content,

25
00:01:49,730 --> 00:01:56,540
‫but if we wanted to filter just for all the materials, so whether it's in the industry props pack or

26
00:01:56,540 --> 00:02:02,330
‫in the starter content, then we can do this quite easily by going to the little filter button to the

27
00:02:02,330 --> 00:02:09,710
‫right of the search bar in the content browser and then going to materials and then checking the material

28
00:02:09,710 --> 00:02:10,490
‫filter.

29
00:02:10,520 --> 00:02:15,950
‫This will automatically go and look for all materials that we have in our project.

30
00:02:15,950 --> 00:02:25,520
‫So we could do things like bring in a grassy wall and we can drag that material onto a surface of our

31
00:02:25,520 --> 00:02:26,390
‫geometry brush.

32
00:02:26,390 --> 00:02:34,010
‫And we've got ourselves a grassy wall, which isn't exactly the most conventional wall material, but

33
00:02:34,010 --> 00:02:36,950
‫it certainly illustrates the point.

34
00:02:36,950 --> 00:02:42,500
‫And one more thing that we can do to tweak our environment here is look at how it's currently being

35
00:02:42,500 --> 00:02:43,100
‫lit.

36
00:02:43,130 --> 00:02:51,020
‫If we look at the outlier and search for light, then you can see that there are a couple of light sources

37
00:02:51,020 --> 00:02:51,500
‫in here.

38
00:02:51,500 --> 00:02:57,530
‫There is an omnidirectional skylight which is just sending in light from all sorts of directions and

39
00:02:57,530 --> 00:02:59,810
‫giving us a kind of fill color.

40
00:02:59,810 --> 00:03:06,620
‫And there is a directional light which is called the light source in this case, and that reflects the

41
00:03:06,620 --> 00:03:09,200
‫way that the sun lights our scene.

42
00:03:09,200 --> 00:03:14,630
‫So you can see that the shadows coming in from the windows are quite a harsh angle here, and that's

43
00:03:14,630 --> 00:03:17,210
‫because of the sunlight angle.

44
00:03:17,210 --> 00:03:22,910
‫If you double click on the light source, you can see the icon for the directional light is a sun with

45
00:03:22,910 --> 00:03:29,750
‫an arrow showing the direction, and we can use the rotate tool to change the directionality of that

46
00:03:29,750 --> 00:03:30,140
‫arrow.

47
00:03:30,140 --> 00:03:38,030
‫And so the directionality of our sunlight, so we can extend the shadows, change the direction of the

48
00:03:38,030 --> 00:03:44,360
‫shadows, and have them cast against a wall, or have them come further into the room as we wish.

49
00:03:44,360 --> 00:03:49,340
‫So you can mess around with that to your heart's content to light the scene in the way that you would

50
00:03:49,340 --> 00:03:49,850
‫like.

51
00:03:49,850 --> 00:03:53,750
‫So let me challenge you to decorate your own room.

52
00:03:53,750 --> 00:03:59,090
‫I'd like you to choose some materials you like and drag them onto the floors and walls and ceilings.

53
00:03:59,090 --> 00:04:04,880
‫Probably choosing something different and something that matches with an industrial vibe to against

54
00:04:04,880 --> 00:04:07,310
‫the floors and ceilings and something that makes sense.

55
00:04:07,310 --> 00:04:12,140
‫Or you could go completely wacky wherever your heart takes you in this particular instance.

56
00:04:12,140 --> 00:04:17,630
‫And then I'd like you to adjust your lighting as well to however you like it.

57
00:04:17,630 --> 00:04:25,190
‫And once you're done, don't forget to go and share a screenshot of what you've created in the discussions

58
00:04:25,190 --> 00:04:29,570
‫below this lecture so other students can see the great work you're doing.

59
00:04:29,600 --> 00:04:31,730
‫Pause the video and have a go.

60
00:04:34,920 --> 00:04:35,430
‫Okay.

61
00:04:35,430 --> 00:04:36,120
‫Welcome back.

62
00:04:36,150 --> 00:04:39,330
‫So obviously, I'm not going to keep grass on my wall.

63
00:04:39,360 --> 00:04:45,530
‫I think my walls will probably be some sort of clay brick so I can drag that onto the wall instead.

64
00:04:45,540 --> 00:04:46,340
‫And there you go.

65
00:04:46,350 --> 00:04:48,530
‫We've got a nice brick texture.

66
00:04:48,540 --> 00:04:50,940
‫I'm just going to repeat that on my other walls.

67
00:04:50,970 --> 00:04:51,360
‫Okay.

68
00:04:51,390 --> 00:04:52,050
‫That is done.

69
00:04:52,050 --> 00:04:58,080
‫Now, I haven't been completely complete about this because you would have to drag the texture onto

70
00:04:58,080 --> 00:05:00,450
‫each of the windowsills as well.

71
00:05:00,900 --> 00:05:05,970
‫But because they're a little bit far off in the distance, I'm not going to bother with this on screen.

72
00:05:05,970 --> 00:05:10,490
‫And you can, of course, do this level of polish if you so desire.

73
00:05:10,500 --> 00:05:16,890
‫But next up, I'm going to bring in some tiled concrete material for the ground, which I think gives

74
00:05:16,890 --> 00:05:18,740
‫us a nice rustic look.

75
00:05:18,750 --> 00:05:24,060
‫And then finally for the ceiling, I'm going to go for these concrete panels material.

76
00:05:24,060 --> 00:05:26,400
‫So let's drag that on to the ceiling.

77
00:05:26,400 --> 00:05:29,300
‫And there you go, a very rustic looking ceiling.

78
00:05:29,310 --> 00:05:35,040
‫So finally, let's hit play to test this out and see what it actually looks like once it's all illuminated.

79
00:05:35,040 --> 00:05:37,020
‫And I'd say looking pretty good.

80
00:05:37,020 --> 00:05:39,840
‫We've got some nice light in here.

81
00:05:40,080 --> 00:05:46,310
‫We've got it's quite airy and we've got the right sort of scale for our props.

82
00:05:46,320 --> 00:05:47,430
‫That's it for this lecture.

83
00:05:47,430 --> 00:05:49,410
‫I will see you in the next one.

