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In this video, we will apply all the effects to an audio file.

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We will apply a low pass filter, which removes higher frequencies from the audio.

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We will change the audio from serial to mono so that it can be heard from individual speakers, and

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that makes for a very interesting effect in a music track.

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And at the end, we will have a final all deal, which has all the effects combined.

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So let's start.

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I have imported the audio segments class and I'm creating an audio segment instance from this B 2.0

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wave file.

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Let's start by applying a low pass filter, so a low pass filter will remove high frequencies, so the

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audio output will sound as having more bass.

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You'll see in just a bit, so beat is the original variable, which contains the audio instance, Dot's

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low pass filter, and you have to give the cut off arguments, which could be, for example, 2000,

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so frequencies above two thousand will be removed from the audio.

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A lower frequencies, which correspond to more bass in the audio, will be staying in the audio in the

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music.

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So with that?

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Bit low that beat load that way, if we save that file and see how it changes.

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That's the newly generated file.

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That's the old one, the original one.

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So it does seem that the original order has high frequencies, so that was hard to add a low pass filter

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now to make the music mono so that you can listen only to one speaker.

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You can do, let's say you want to listen only to the left speaker.

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Let's right a B2 left a variable that is equal to the B2 low.

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So let's use these low frequency audio.

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You could also use the original one, whatever you like.

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So I'm using that b to load.

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Delta Pan Pan is the method to apply this mono effect.

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If you want to have the left speaker, only one hundred percent and zero percent from the right speaker.

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You want to apply a minus one if you want the right speaker, but you want to play one if you apply

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zero, that will not change anything.

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If you apply, for example, minus 0.5, that means you will have more on the left and less to the right.

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So the closer to minus one, the more you have on the left speaker.

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So let's save this to the left.

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Does export beat left that wave and maybe you cannot listen to these when I played, but you can listen

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to when you play on your computer because now you're hearing, that's through my microphone.

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It's the left one, yeah, it's working.

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So we that's you could apply, you could combine these effects and come up with a final bit final version,

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which would be something like beat left plus beat.

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Right.

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So Beats Roids could be the same track, but with one there and three right, even though you don't

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have to save them each one of them.

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So I'll just delete this exports and just have beat left and beat right.

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So beat left plus Detroit plus beat low.

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So we start from the left that we hear it from the right and then we hear both of them at the same time.

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So big is the one that has the studio original studio effect bit.

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Final export beat, final.

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That's a wave that's should be around nine seconds.

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The final beat, yeah, it's 10 seconds.

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So it starts, it starts from the left speaker goes to the right.

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And finally, I can hear both of them and that is the complete code for more methods.

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Of course, you can use the console here and see their audio segment.

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And here you have a list of methods, so you need to be a bit familiar with all the processing to be

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able to understand these methods without say they are easy to understand.

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Most of them.

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So thank you for calling.

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Let's move on.

