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So how did your mockup process go?
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Now the question is what to do once you've created all of these beautiful high fidelity photorealistic
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mockups?
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What's the next stage that you should take your designs to?
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Well the next stage of the workflow of a digital designer is turning those mockups into what are called
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prototypes. Now prototypes are essentially animated versions of all of those designs.
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So it'll show how your app would look and work and animate in real life.
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It's almost like you have the app in your hand and you're using it.
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Now none of this involves any code.
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It's all just through design work. And I'm going to show you some of the tools that are most commonly
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used to create these prototypes.
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Now one of my favorite tools is Marvel.
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I spoke about it briefly before in terms of how you can use it to create mockups. But in this context
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I'm going to show you how you can use Marvel to create prototypes that you can download onto your phone
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and you can start showing people a working prototype.
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Now Marvel's biggest competitor is invision and it's equally nice to use equally intuitive. And they
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can both pretty much do the same things and they both have quite a comfortable free tier for you to
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start getting your feet wet and get used to using these tools.
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Now there's another tool that I quite like Principle.
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Now this is again a Mac app and it's designed very similarly to Sketch.
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So it's very much focused on user interface prototyping and it's very specialized for that.
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And finally there's another tool called proto.io.
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Now between these four tools I'm sure you'll be able to find your favorite one for prototyping.
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Currently I'm mostly working in Principle and Marvel. So I can use principle to do some more fancy stuff
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and Marvel to create some basic interactions and I'll show you all of that in a little bit later on.
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So firstly let's show you what Principle can do.
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It's basically a Mac app that allows you to set up really simple animations and essentially it works
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mostly through tween animations.
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Now tween animations are basically this animation concept where you give the computer image A with position A
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and size A and then you move the image to another point or you change its size and then you allow the
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computer to work out all of the frames in between.
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So let me show you a really simple way of creating tween animation in a tool that you'll be surprised
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about.
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And that's Keynote.
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So I'm going to create a new presentation just going to choose the white one.
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And on here I'm going to put on an image.
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I'm going to head over to my workout images and let's put something like the lunge over here.
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So we got the lungeing person over here.
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And I'm going to copy and paste this slide and then I'm going to move her over here and I'm going to
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make her just a little bit bigger.
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So she's going to go from the left bottom corner to the right bottom corner and increase a little bit
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in size.
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Now if I select the first slide and I add this transition effect called a magic move which is basically
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putting in a tween animation.
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And when you run the slide it basically computes all the different frames in between that it needs to
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animate this image going from here to here increasing in size and moving in position.
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So that's basically how a lot of these prototyping tools work.
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And in fact you can actually use Keynote to produce your prototypes as well.
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And in the next lesson I'll show you how you can build your prototypes using Marvel as well as Keynote.
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So all of that and more on the next lesson.
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See you there.
