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Okay. So we've spoken about some of the most obvious things that spring to mind when we're thinking about
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designing for iOS or Android.
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I hope at this point you can see that there's definitely clear differences between the two environments
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and that you should think quite carefully when you're designing for either one whether if your designs
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are fitting with the particular environment.
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Now if you want to read up more about designing for iOS or designing for Android, then you're in luck.
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Apple produced a book called the human interface guidelines and it's quite a significant tome that's
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available for free on iBooks and the digital link is in the text below this video.
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Now on here, they go into way more detail about what you should and shouldn't not do when you're designing
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for when you're designing iOS apps.
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And similarly Google produces a document called material design guidelines.
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Again the link's in the text below.
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And this essentially dictates, you know, what are material colors, how should you design for Android etcetera
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etcetera.
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So they're both fascinating reads especially for bedtime.
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But I would actually recommend you have a look at it if you are interested in diving a bit deeper into
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into untangling the different design concepts.
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Now very often one of the problems that students have is what do you do when your primary device is
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a iphone and you're making Android apps for work vice versa.
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And the problem is that because you haven't used a particular environment, you're not used to the navigation
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you're not used to the layout and the presentation.
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Then it can be incredibly tempting to design something that you feel like would work on your native
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environment.
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So I'm an iPhone user. So I have to try really hard to actually get into the mindset of an Android user.
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And the best way to do this is actually to get a physical device that is not something that you normally
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use. So if you're an iPhone user
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grab an Android phone and vice versa and make it your primary device for at least a month.
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Now initially the process is usually frustrating if you've ever undergone these platform changes. But after
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a while you'll start to experience the way that users think on a particular environment.
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And I think this is probably the best piece of advice that I can give to students who are designing for
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these different environments.
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So that was a little bit about the difference in design concepts between iOS and Android. In the next module
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we're going to do a deep dive on the process that a digital designer goes through in order to get a
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concept or an idea from their head out onto paper and into a markup or prototype.
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So there's going to be some hands on work and I'm looking forward to taking you through.
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So I see you there.
