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All right.
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So welcome to the ARKit Module.
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So alongside the CoreML framework, ARKit is the other thing that really, really excited us at the
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App Brewery
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during this year's WWDC. And I'm going to talk a little bit about what it is and what you can do with it.
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And then we're going to get started implementing it in a couple of apps and I'll show you how you can
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use it in your own project.
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So what exactly is AR or augmented reality? And I think the best example that people always tend to
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use is Magic Leaps video
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where this whale basically jumps out of the gym floor and wows all of the kids.
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I'm not sure that kids are that easily impressed, but it's a great demo and it shows very basically what
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AR is.
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It's a way of putting virtual objects inside the real world and making it appear as if the real and
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the virtual worlds are merged together, so magically is a huge endeavor and the company has raised about
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$1.4 billion in investment so far, and yet we still haven't even seen a product yet.
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So people are investing big in AR and there's good reasons for it.
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Now, Magic Leap's tag is built to be really revolutionary.
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It's going to change the world and it's going to be absolutely amazing,
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but, you know, we're yet to see what exactly it is. We'll decide once we actually put on a headset and
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see it for ourselves.
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But augmented reality exists and it's really very, very prevalent in a lot of the apps that you use.
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So a good example are the 3D stickers that you see in Instagram Stories, also Pokémon GO, of course,
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one of my favorite games.
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And finally, of course, Snapchat masks.
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So there's actually a lot of AR being used already in the apps that we're using and Apple is definitely
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jumping on this in a big way.
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And I'm really glad that they are because they are a company that really has the resources and the manpower
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to be able to make this really, really mainstream,
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and it really could change the way that we interact with digital technology in the future.
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So if you have a look at developer.apple.com/arkit, then you see Apple's brand-new page
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for AR and it explains a little bit about what ARKit is, and it's a great place to get started.
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So have a read of how ARKit works here and you can look in detail at the documentation over here.
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And I definitely recommend if you are going to start building your own apps in a ARKit, then this is
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the first place to start
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after creating the tutorial apps.
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So what exactly is ARKit?
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Well, it's basically just a way of implementing augmented reality in iOS in a simplified way.
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And since the iOS 11 developer preview, a lot of the developers have already started making really, really
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cool stuff with iOS 11 and ARKit.
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So here are some really great examples.
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So, for example, Tic-Tac-Toe on any sort of ground or surface that you've got or a way of measuring
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real-world distances by simply using the camera or--this is the coolest one that I've seen so far.
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There's basically a portal where you can look into another world and even step into another world.
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And it's absolutely incredible.
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And I think there's going to be loads more really, really awesome applications, especially once iOS 11
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comes out of beta and everybody starts making a crazy amount of cool things for ARKit,
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and maybe some of those really cool things that will be the things that you make.
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So if you do, please do let me know about it and I would love to give it a spin and also shout about
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it to the world.
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So how exactly does ARKit work?
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Well, it's basically a way of implementing augmented reality. And it's pretty similar to the other frameworks
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that implement augmented reality.
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So in one of the modules in this course, we actually teach you about euphoria which is currently one
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of the most popular frameworks for implementing augmented reality, especially when you're working with
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Unity.
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So Apple's ARKit works in a similar way, in the sense that allows you to create and track the correspondence
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between the real-world space, 3D space, and the virtual space that you create where you can model visual
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content. And when your app displays that virtual content together with a live camera image, then the user
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basically experiences what's called augmented reality, right,
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which is simply just an illusion that your virtual content is a part of the real world.
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And this brings us to a really, really important point. For your ARKit apps to work with this world tracking,
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you need to have certain hardware, and more specifically, that hardware is the A9 chip or above,
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so A9 or A10 chips.
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So in terms of devices, that basically means anything that was released after the iPhone 6, including
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the iPhone SE, 6s, 6s Plus, et cetera, and you can read down the list. It doesn't mean that if you have
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an iPhone 6 that the app won't run. It usually means that it won't have world tracking enabled.
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What does that mean?
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So,
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well, tracking is where your virtual object is placed in 3D space.
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So if you move towards it with your iPad, it will get bigger.
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And if you move away, it will get smaller and you can also look all around it.
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If you didn't have world tracking, then it would still be floating in mid-air, but it just won't correspond
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to a real 3D space.
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So if you move around, it will move with you. And I'll demo some of that once we start creating our app.
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But, basically, to fully take advantage of ARKit and to actually have fun with it, Apple is, obviously,
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pushing for their latest models.
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And even when you do have the A9 and A10, you should be aware that running an app where the arcade
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is pretty battery intensive, especially as I'm creating a lot of these tutorials in iOS11 beta, it
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sucks up the battery like there's no tomorrow. But I'm sure, in future betas of iOS 11
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and also wheniOS 11 is officially released,
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then you won't have as many problems. But I expect that any app running ARKit is going to use up quite
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a bit of battery.
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Those are just some things to be aware of. If you don't have one of these devices, then I would recommend
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just to watch the videos and see if this is something that you're interested in developing.
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You can still code along and learn the programming and the theory behind it.
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So at the App Brewery, we're investing pretty heavily in creating teaching resources for ARKit.
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And the reason is because we think it's going to be huge.
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A good analogy for this is when the Oculus Rift came out for virtual reality, everybody was really excited,
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it was really, really impressive the first time that you put on a virtual reality headset,
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but the hardware was pretty expensive.
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I really thought that this was going to be a piece of tech that was going to be really, really out of
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reach.
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And then, Google came along with their Google Cardboard,
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I mean, they could have made it with plastic.
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They could have made it with something relatively cheap, but they decide to go for cardboard, basically,
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just to stress the fact that, you know, virtual reality isn't anything fancy, and you can use a piece of
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cardboard and leverage the existing tech in the smartphone that's in your pocket to create a virtual
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reality experience.
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And I think for augmented reality, Apple's ARKit is going to do something really similar.
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So Magic Leap's tech is completely hush-hush.
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Nobody knows what it'll look like,
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in fact, it might look something out of a sci-fi movie like helmet or something, or might look more refined.
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This is actually one of their patent drawings. But who the hell knows?
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We'll just have to wait and see.
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But a better comparison is probably with the Microsoft HoloLens.
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So this is Microsoft's hardware offering for augmented reality.
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And I mean, it's not horrendously expensive, but it's still extra tech that you're buying at which parts
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of already exist in your smartphone.
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So why stuff your house with loads of hardware when you can reuse some of the technology that you already
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own.
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So compared with going out there and buying a whole suite of tech in order to experience augmented reality
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by having it on your phone inside 2- or 3-dollar apps on the App Store is going to make augmented
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reality, so much more approachable for the masses.
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And I think will lead to much greater adoption and interest from the public.
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So I think ARKit is going to be huge.
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So without further ado, let's start making our own augmented reality apps using ARKit.
