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Downloaded from
YTS.MX

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Official YIFY movies site:
YTS.MX

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<i>I started thinking
about my own stories when I was little.</i>

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<i>Ever since I was a child,
I was a daydreamer.</i>

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<i>I would nearly get run over.</i>

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<i>I guess
that's just the kind of person I am.</i>

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Please join me in welcoming...

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-  Mr. Hideo Kojima.
-  Hideo Kojima.

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One of the most creative talents
in the history of gaming.

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Fantastic.

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What he creates are not games or films...

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They are his worlds.

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In the space of gaming, he is the master.

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- Absolutely love your work.
- Thank you.

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You can tell
it's a Hideo Kojima game

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even if that credit wasn't there.

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No way.

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Video games
are the biggest, most powerful form

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of entertainment in the world

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and the numbers clearly show that

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more than three billion people
on the planet play video games.

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And Hideo really is probably
the most well-known game creator

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in the world.

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It's kind of like stepping
into Willy Wonka's chocolate factory

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with Willy Wonka, you know?

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You just kind of
go along for the ride.

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I think that
it's the obligation of any artist

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to push the boundaries of their canvas.

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There isn't some kind
of thread from which I pull ideas...

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Fragments of ideas appear in my head.

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I have these moments in my game-making.

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I'm really interested
in how people think creatively,

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no matter what the discipline.

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Any form of artistry,
the process is the same almost always.

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And that is an interplay
between the intellect and the intuition.

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He's fighting all the time.

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I don't know with whom.

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Maybe himself.

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If it says "A Hideo Kojima Game",

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it means that from start to finish,

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I'm involved in everything,
that's the declaration.

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"A Hideo Kojima Game"
means we cannot cut corners.

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It's hard work every time,
but this time, I was independent.

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In my previous company, I was free to do
what I wanted, but it wasn't my own brand.

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I had my own games

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but I had to protect the company's brand

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and profits.

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In such an environment,

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it is very difficult
to create something cutting-edge.

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The only way is to produce it yourself.

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The story from back in the day was that

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Hideo wanted to go and pitch a game

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but he didn't want to tell anyone
what it was.

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He really wanted someone
to sign up for the game

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without hearing what the game was.

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And everyone in the Western world
was like, "You're crazy."

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We know you're Hideo Kojima

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but we're not going to sign up your game
until we know what you're making.

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That's the Sony HQ.

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And Sony,
as far as I know, basically said,

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"We're going to bet on you,
Hideo Kojima, as a creator."

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We don't even need to know
what the game is.

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We're just in.

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It's bent right? Like this.

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Yeah, that looks bad,
it should come up like this.

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This is a bit long.

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Maybe it doesn't look good.

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The first game I did with Director Kojima
was <i>Policenauts</i>.

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And...

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<i>Metal Gear Solid 1, 2, 3, 4, 5.</i>

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He told me at the start
that he wanted a new challenge.

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With games nowadays,

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you're competing against players
around the world to see who's the best.

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You hit or shoot each other

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or you might co-operate
with others to shoot an enemy.

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This game isn't like this,
it's about connections.

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You help others you can't see
and that will bring you closer.

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It's a unique game characteristic.

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When I first explained this to my staff,

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I got a largely negative response.

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They said, "But no one does that..."

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"You have to be the strongest,
you play because you want to stand out."

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"You don't do something for others."
Most of them were negative about it.

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When Director Kojima
first told me about his plan,

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he said that the game
would be based around "delivery".

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Something with a totally new concept
of gameplay.

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I wondered if it would be accepted.

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We started planning
at the end of 2015.

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At the time, there was a lot
of fragmentation and isolation.

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It was a time
when the world was becoming divided.

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Although the world is connected
by the Internet 24 hours a day,

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it wasn't coming together as one.

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I wanted to offer another way,

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which is why I made <i>Death Stranding</i>.

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He is not someone
that just sort of rinses and repeats.

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He really tries to, to reinvent
how the game is played.

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But overarching all that is this view

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that he wants to communicate something
to the player.

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He really has a message
that he wants to deliver in every game

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that he hopes translates to the player.

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Like every game he makes,
there's a reason behind making the game.

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Firstly, they take on the role of Sam.

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At the very start, they will feel
a sense of being completely alone

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on a very dangerous path.

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They feel a sense of loneliness

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as they deliver packages
and start connecting the world.

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The player is the only one
making the connections,

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so the sense of loneliness
is torturous at the start.

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Hello!

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Hey you!

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I'm Sam.

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Hey, my name is Sam too!

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They begin to realize

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that there are others around the world
doing the same thing as them.

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Those are the other players,
the other Sams.

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Thanks for the help.

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They can't see each other
but they start to see traces and realize,

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"I'm not the only one who felt this way".

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And it opens out from there.

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The people she left behind
have been hard at work,

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setting up Chiral network terminals.

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But these terminals are still isolated.

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<i>We need you to bring them online.</i>

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There are invisible ghosts there,

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he can sense them but not see them.

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Mr. Kojima always keeps some space
for the players to think for themselves.

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These people
have allergic reactions to the ghosts,

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that's why they get tearful
or get goosebumps.

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I believe there's a moment of awakening
that we get from any good work,

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I think all of Mr. Kojima's works
are like that.

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When I was a student,
there was a lot going on

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and I didn't get along with my school.

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I never told my parents
about these things.

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When I was with my class or my friends,
I would be cheerful and outgoing.

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I am from Kansai so I like
to make people laugh or tease others.

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But when I was alone,

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I would hold my knees
and listen to music and cry.

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After my dad passed away,
everyone was worried about me.

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There was a period
of feeling totally isolated and lonely.

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The truth is that because my dad died,
I was able to get into the game industry.

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Games weren't acceptable
like they are now.

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Game centers were seen
as a shady business in those days.

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The industry had a negative image.

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My mother was the only one
who didn't object for some reason.

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"If you want to pursue it, that's fine."

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My friends and relatives
thought my future was down the pan.

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That's how I was seen.

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If my dad was alive,
he'd have been opposed.

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He was a very scary man.

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When I entered the industry,

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I was surprised to find
so many people like me.

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For the first time,

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there were people with a burning passion
for making things.

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I was having so much fun
that I hardly slept at all.

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I want to create things
that people haven't seen before,

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but it can be difficult.

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If you say, it's a cross between <i>Robocop</i>
and <i>Towering Inferno</i>,

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then one can combine
the two existing visuals together.

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But if you say, "It's visually different
from anything that exists",

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they can't visualize it.

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I don't know, like,
new franchises right now.

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I think that it's both, it's really brave
and it's really hard.

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They're mostly making, like,
weird remakes and stuff.

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It's, like, really hard to get funding
for, like, new work in the modern era.

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In the past, when I went pro,

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they would just give you 100 million yen,

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and you could make whatever you wanted.

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But now it costs a few trillion,
or tens of trillions of yen,

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so if it's a failure,
there's a huge risk to the business.

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So they try to minimize this risk
from all angles

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to an extent which is much more
than what it was in the past.

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When you balance
the commerciality expectation

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of hundreds of millions of dollars
in investment.

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At the same time, wanting to stay true
not just to your vision,

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but to your whole idea of what gaming is.

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That's like playing Russian roulette
with six bullets.

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How can we do it?

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For the daily one,
not this movement, but...

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More like this?

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He's trying to make
a new narrative experience.

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I can imagine the path he takes
to achieve this

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is very difficult.

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I've been making games
for over 30 years.

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Before, if I was to make a flop, my staff
could just go to another department.

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They would still have a paycheck.

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But now it's my own company...

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so if I mess up,
there won't be a next project.

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Crashed.

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He does more work
than is required.

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If you're just playing,

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you perhaps wouldn't even notice
how much information is packed in.

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It's a whole world that he creates
in his work, a virtual world.

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In these virtual worlds,
he thinks of every single element.

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I work as closely as possible to my staff

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and make detailed adjustments every day.

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Uh...

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But I don't think this way of working
is common these days.

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- Hello everyone.
- Hello.

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When the camera is rolling,
the atmosphere is suddenly positive here.

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Let's start with the bugs.

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In the Beta version,

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we couldn't include two corrections
regarding the memory,

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00:18:37,541 --> 00:18:39,333
but we will try them.

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00:18:39,416 --> 00:18:42,666
So if it doesn't work,
we'll think of something else.

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00:18:45,166 --> 00:18:49,750
From next week,
I'd like to start the checks.

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00:18:51,500 --> 00:18:54,083
I was speaking with Shinkawa
about this a minute ago.

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00:18:54,166 --> 00:19:00,750
On one side of the motorway
where there's the construction work,

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there is a round protrusion.

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I'd like you to put a round one
on the other side too.

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If it's only on one side,
the car cannot rotate.

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00:19:14,791 --> 00:19:16,958
Normally, you have
different people focusing on story

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00:19:17,041 --> 00:19:18,416
or gameplay in other studios,

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00:19:20,375 --> 00:19:24,375
but I do it on my own,
so I do them all in parallel.

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00:19:26,083 --> 00:19:28,083
This is probably only possible
within my own studio.

215
00:19:39,375 --> 00:19:44,583
Is this also blue,
what color should it be, green?

216
00:19:47,375 --> 00:19:48,750
Different color...

217
00:19:48,833 --> 00:19:53,208
The route is indistinctive
and hard to find.

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00:19:55,250 --> 00:19:58,791
In the collaborative
arts or virtually all arts,

219
00:19:58,875 --> 00:20:02,041
there's usually one voice ultimately.

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00:20:03,666 --> 00:20:08,958
The person who is that driving force
has to do one very important thing

221
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and that is create the strategies
with which everybody else can work.

222
00:20:16,333 --> 00:20:18,083
If I do this,
it will react with "Beep."

223
00:20:18,166 --> 00:20:20,333
Yes, it will go.

224
00:20:20,416 --> 00:20:22,958
Around here.

225
00:20:28,458 --> 00:20:30,833
It's like this, it's not like this.

226
00:20:33,833 --> 00:20:35,000
Yeah, we'll try.

227
00:20:35,083 --> 00:20:36,833
Let's have a look again.

228
00:20:36,916 --> 00:20:40,958
There's a kind of a Darwinian
battle that goes on in your mind,

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00:20:41,041 --> 00:20:43,375
and the strongest ideas survive.

230
00:20:43,458 --> 00:20:45,333
They keep coming back to you
they won't let you go

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00:20:45,416 --> 00:20:47,833
until you become
a little bit obsessed with them.

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00:20:49,625 --> 00:20:54,041
And you go from a very divergent,
broad view of the work,

233
00:20:54,125 --> 00:20:58,250
and you bounce down
into a very, very highly focused,

234
00:20:58,333 --> 00:21:00,333
granular level of the work.

235
00:21:00,416 --> 00:21:02,375
And it's bouncing between the two.

236
00:21:07,083 --> 00:21:09,583
You can't see this bit properly here.

237
00:21:09,666 --> 00:21:12,375
You're right, it's hard to see...

238
00:21:12,458 --> 00:21:16,166
We need to make it visible
at this bit too.

239
00:21:18,291 --> 00:21:20,750
The extent
that they can articulate that

240
00:21:20,833 --> 00:21:24,708
and convey it to the others
and inspire others working with them.

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00:21:24,791 --> 00:21:28,375
Then the work
will be a comprehensive whole.

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00:21:29,041 --> 00:21:32,291
Being across every single aspect
is incredible to me,

243
00:21:32,375 --> 00:21:35,791
like, that's, that takes something
that I don't have.

244
00:21:35,875 --> 00:21:36,958
Very, very special.

245
00:21:37,041 --> 00:21:38,125
I don't know when he sleeps.

246
00:21:38,208 --> 00:21:40,791
I don't know if and when
Hideo ever sleeps.

247
00:21:43,166 --> 00:21:45,500
You can do this with double jumps.

248
00:21:45,583 --> 00:21:47,083
Like he's flying.

249
00:21:47,166 --> 00:21:51,375
With the Speed Skeleton,
he's already jumping quite high.

250
00:21:53,750 --> 00:21:56,833
He can do it!

251
00:21:56,916 --> 00:22:01,250
The reason the bike can't jump
is because it gets stuck on the rocks.

252
00:22:01,333 --> 00:22:05,833
So there are many cases where it prevents
the bike from speeding up and jumping.

253
00:22:09,250 --> 00:22:15,041
When making a game,
you have programming, art, storytelling,

254
00:22:15,125 --> 00:22:18,125
sound, interactivity, and so on.

255
00:22:18,208 --> 00:22:22,166
There are many different fields
to think about.

256
00:22:22,250 --> 00:22:27,041
You have to manage
an awfully complicated mechanism.

257
00:22:27,125 --> 00:22:32,208
Each minute, every day,
we're faced with problems.

258
00:22:33,416 --> 00:22:37,958
So we constantly
have to make snap decisions.

259
00:22:38,041 --> 00:22:42,416
If it's more than ten meters
and enough to kill you,

260
00:22:42,500 --> 00:22:47,291
can we make it red like the river bed?

261
00:23:05,166 --> 00:23:09,583
I have on average 200 problems
at once to do with details of the game,

262
00:23:09,666 --> 00:23:13,958
and it's up to me
to make decisions on all of them.

263
00:23:14,041 --> 00:23:17,416
So the ones I'm unable to resolve
stay in my head.

264
00:23:19,458 --> 00:23:22,375
They're on my mind
even when I leave the office.

265
00:23:23,250 --> 00:23:26,125
Sometimes I do bug checks in my dreams.

266
00:23:29,541 --> 00:23:32,833
People may be
in charge of processing the call or engine

267
00:23:32,916 --> 00:23:35,375
and character construction,
rigging, whatever.

268
00:23:35,458 --> 00:23:39,000
But the only person
in charge of the orchestra

269
00:23:39,083 --> 00:23:43,083
conducting for the emotion
and the result is the auteur.

270
00:23:51,291 --> 00:23:55,208
Lots of the directors I like are indie,

271
00:23:55,291 --> 00:23:59,958
arthouse filmmakers, however,

272
00:24:00,041 --> 00:24:05,250
for me, we also have to appeal
to a mass audience.

273
00:24:09,916 --> 00:24:14,416
I like film directors
such as David Lynch and Cronenberg.

274
00:24:14,500 --> 00:24:19,708
Keeping things edgy,
but still appealing to mass audiences.

275
00:24:19,791 --> 00:24:24,708
They're the games I want to create.

276
00:24:26,083 --> 00:24:30,666
Put simply, I think
Mr. Kojima's a bit obsessed with films.

277
00:24:30,750 --> 00:24:34,375
It's obvious from his games.

278
00:24:34,458 --> 00:24:39,041
There are a number of this
kind of directors in our generation.

279
00:24:39,125 --> 00:24:42,541
They love films and watch loads of films.

280
00:24:43,208 --> 00:24:45,708
I think Mr. Kojima
is definitely like that too.

281
00:24:59,083 --> 00:25:01,625
For me, films are the sun.

282
00:25:04,458 --> 00:25:09,375
It's like plant photosynthesis
with sunbeams.

283
00:25:09,458 --> 00:25:14,500
I want to receive its beams
to stimulate my cells

284
00:25:14,583 --> 00:25:17,000
and to inspire new creations.

285
00:25:21,916 --> 00:25:28,000
Things that leave a deep impression on me,
like Kubrick,

286
00:25:28,083 --> 00:25:32,708
are innovative or new things.

287
00:25:32,791 --> 00:25:37,500
They can split opinion.

288
00:25:37,583 --> 00:25:41,166
But ultimately, it's precisely
these things that stay with you.

289
00:26:12,625 --> 00:26:17,250
So the part that we're doing
today is Sam reaches west.

290
00:26:17,333 --> 00:26:22,125
I first heard of Hideo
through Guillermo del Toro.

291
00:26:22,208 --> 00:26:26,791
So Guillermo called me and said,
"Hey, there's this guy.

292
00:26:26,875 --> 00:26:29,250
He's going to call you. Just say, 'Yes'."

293
00:26:29,333 --> 00:26:30,416
And I was like,
"What are you talking about?"

294
00:26:30,500 --> 00:26:32,583
And he's like,
"Just whatever he says, say 'Yes'."

295
00:26:34,833 --> 00:26:36,416
<i>I knew that
we were going to be stepping</i>

296
00:26:36,500 --> 00:26:38,791
<i>into a big world with big characters.</i>

297
00:26:38,875 --> 00:26:43,208
Giving us a package to say to them, like,
"Hey, this package is from Fragile."

298
00:26:43,291 --> 00:26:46,708
And so many times, I had to stop and go,
"Hold on a second, hold on a second."

299
00:26:46,791 --> 00:26:48,250
"So, what you're saying is..."

300
00:26:48,333 --> 00:26:51,458
and it would be whether
it's about the story, about the character,

301
00:26:51,541 --> 00:26:58,250
about the breadth
and immensity of the design, um...

302
00:26:58,333 --> 00:26:59,875
how it was going to relate to the player

303
00:26:59,958 --> 00:27:02,333
and how those players
were going to relate to each other.

304
00:27:03,458 --> 00:27:06,541
The story and the experiences just
kept getting bigger and bigger and bigger.

305
00:27:08,666 --> 00:27:12,791
<i>There's so many moments that
I've had with him where I'm like, "What?</i>

306
00:27:12,875 --> 00:27:15,208
<i>Like, what are you talking about?"</i>

307
00:27:16,666 --> 00:27:20,833
And then at some point, she's
kind of warped in front of you, okay?

308
00:27:20,916 --> 00:27:22,250
Like, being, like...

309
00:27:22,333 --> 00:27:23,833
Makes sense now, man.

310
00:27:25,041 --> 00:27:26,708
Make so much sense.

311
00:27:27,750 --> 00:27:29,500
It was confusing for a lot of us

312
00:27:29,583 --> 00:27:33,750
because the story is so intricate
and it's so deep.

313
00:27:33,833 --> 00:27:39,750
It was very confusing
but what was done in such a great way is,

314
00:27:39,833 --> 00:27:42,041
I was felt like I was sort of drip-fed,

315
00:27:42,125 --> 00:27:45,750
whatever my brain could handle
at that moment in time.

316
00:27:46,833 --> 00:27:48,041
Captain,

317
00:27:50,375 --> 00:27:53,666
I need you to hand him over.

318
00:27:53,750 --> 00:27:55,083
Shoot him, John.

319
00:27:59,041 --> 00:28:00,250
Let him go.

320
00:28:01,958 --> 00:28:03,083
Please.

321
00:28:04,125 --> 00:28:05,333
Shoot him!

322
00:28:06,458 --> 00:28:08,750
I gave you an order. Shoot him.

323
00:28:11,833 --> 00:28:12,833
Okay, cut.

324
00:28:15,291 --> 00:28:17,125
-  Guys on Monday...
- I wanna, bye.

325
00:28:19,541 --> 00:28:22,125
Trust in this medium is key.

326
00:28:22,208 --> 00:28:26,125
It is the bedrock foundation
for many reasons.

327
00:28:26,208 --> 00:28:30,000
Number one,
everything is in an abstraction.

328
00:28:30,083 --> 00:28:31,750
Everything is vague.

329
00:28:31,833 --> 00:28:33,166
{\an8}-  Good, Mark. Take three.
-  All right.

330
00:28:33,250 --> 00:28:35,916
{\an8} There's just four white walls
with a bunch of cameras.

331
00:28:36,000 --> 00:28:37,500
Right, we're all set.

332
00:28:39,291 --> 00:28:41,083
Ready? Action.

333
00:28:43,958 --> 00:28:45,958
Oh, Sam Bridges.

334
00:28:46,041 --> 00:28:47,958
So trust is at the root of it all.

335
00:28:48,041 --> 00:28:49,875
So...

336
00:28:49,958 --> 00:28:51,375
Fragile...

337
00:28:52,750 --> 00:28:55,208
<i>Like the world
and everything in it.</i>

338
00:28:56,500 --> 00:28:57,875
Me? I'm...

339
00:28:59,458 --> 00:29:00,958
I'm no exception.

340
00:29:03,666 --> 00:29:05,916
Let's not forget little old you.

341
00:29:10,083 --> 00:29:13,416
I know it ain't easy wearing a mask
all the time.

342
00:29:15,000 --> 00:29:17,291
But now the mask
can come off, right?

343
00:29:24,750 --> 00:29:27,208
The more he would tell me,
the more I would understand.

344
00:29:27,291 --> 00:29:29,708
And you have to understand,
I started making this game

345
00:29:29,791 --> 00:29:32,416
not knowing anything
about what anybody's talking about.

346
00:29:34,916 --> 00:29:38,291
So as the trust got deeper and stronger,

347
00:29:38,375 --> 00:29:41,958
the storyline got more revealed to me
in a way that I could understand it.

348
00:29:46,125 --> 00:29:50,625
And I knew we were doing something
really special. You know?

349
00:29:51,708 --> 00:29:53,583
We want the player, same flashback...

350
00:29:53,666 --> 00:29:56,416
Every time we think
we have an idea of what this is about,

351
00:29:56,500 --> 00:29:58,291
it's just another layer and another layer.

352
00:29:58,375 --> 00:29:59,916
Except me. I see you, and I talk to you.

353
00:30:00,000 --> 00:30:02,625
And I tell you that you must...

354
00:30:02,708 --> 00:30:04,791
Just point me, just tell me...

355
00:30:04,875 --> 00:30:05,875
Yeah.

356
00:30:05,958 --> 00:30:07,416
- And I'm like...

357
00:30:07,500 --> 00:30:09,583
When you throw that away
and lose your fear,

358
00:30:09,666 --> 00:30:12,083
all of a sudden, there's a certain freedom
in working like this.

359
00:30:17,375 --> 00:30:20,625
You can just look at him and look at what
he's creating over there in the corner.

360
00:30:20,708 --> 00:30:23,666
You say, "You know what?
I think I'm in good hands."

361
00:30:23,750 --> 00:30:25,125
Let's just do it.

362
00:30:41,958 --> 00:30:43,250
<i>Stay back.</i>

363
00:30:59,416 --> 00:31:01,375
The Bridges members
are looking for Sam,

364
00:31:01,458 --> 00:31:03,333
but he's hard to find.

365
00:31:03,416 --> 00:31:10,125
Fragile, BB, Deadman and everyone
will work together to find him.

366
00:31:13,416 --> 00:31:16,916
<i>It's, uh, complex and very deep.</i>

367
00:31:17,000 --> 00:31:19,750
That's the voice capture we're doing.

368
00:31:21,041 --> 00:31:23,250
It's almost a political statement.

369
00:31:23,333 --> 00:31:24,666
Okay.

370
00:31:24,750 --> 00:31:26,125
Okay, rolling.

371
00:31:28,583 --> 00:31:29,958
You ready, Fragile?

372
00:31:30,041 --> 00:31:31,375
Ready.

373
00:31:31,458 --> 00:31:33,250
Sam.

374
00:31:33,333 --> 00:31:35,041
- I see him.
- Mm.

375
00:31:35,708 --> 00:31:36,708
Is that one okay?

376
00:31:36,791 --> 00:31:38,041
Yes, good.

377
00:31:38,125 --> 00:31:39,666
And just make that "Sam"

378
00:31:39,750 --> 00:31:41,250
a little quicker.
It's like, "There he is."

379
00:31:41,333 --> 00:31:42,541
Okay.

380
00:31:42,625 --> 00:31:44,916
You love her, right?

381
00:31:46,166 --> 00:31:47,666
You love her.

382
00:31:50,291 --> 00:31:51,625
There it is.

383
00:31:56,750 --> 00:32:00,125
People like Mads and Léa

384
00:32:00,208 --> 00:32:06,458
have been in art-house,
independent movies,

385
00:32:06,541 --> 00:32:10,458
but they're also

386
00:32:10,541 --> 00:32:15,041
in Hollywood movies.

387
00:32:15,625 --> 00:32:16,750
We're pulling out.

388
00:32:17,833 --> 00:32:19,416
We're pulling out.

389
00:32:20,750 --> 00:32:25,458
They were the kind
of people that I wanted to work with.

390
00:32:25,541 --> 00:32:26,625
<i>Secure the area.</i>

391
00:32:28,208 --> 00:32:29,625
Okay, cut there.

392
00:32:29,875 --> 00:32:33,916
I wanted to do something
with them that probed slightly deeper.

393
00:32:34,000 --> 00:32:36,916
Okay, back down
at that original volume for open fire.

394
00:32:37,000 --> 00:32:38,583
- Everybody ready?
- Got you. Yes.

395
00:32:38,666 --> 00:32:41,625
Okay, here we go.
Rolling when you are ready, sir.

396
00:32:43,375 --> 00:32:44,666
Open fire.

397
00:32:46,083 --> 00:32:47,541
Open fire.

398
00:32:48,750 --> 00:32:50,041
Open fire.

399
00:32:50,916 --> 00:32:52,625
It feels quite open.

400
00:32:52,708 --> 00:32:54,250
And he's very pleased, obviously,

401
00:32:54,333 --> 00:32:57,416
because whatever we do,
that's not the end result.

402
00:32:57,500 --> 00:32:59,958
He just, he needs us to do the base.

403
00:33:00,958 --> 00:33:02,208
Disengage!

404
00:33:04,791 --> 00:33:06,541
Time to go, boys.

405
00:33:06,625 --> 00:33:10,500
And the more we can give him
real emotions or whatever in that base,

406
00:33:10,583 --> 00:33:12,000
the happier he gets.

407
00:33:14,000 --> 00:33:15,750
<i>Don't let me down, boys.</i>

408
00:33:16,708 --> 00:33:19,750
He's famous for being
a storyteller in his games.

409
00:33:21,625 --> 00:33:24,916
It's mayhem with the assassin's war.

410
00:33:25,000 --> 00:33:29,208
But there's a certain beauty,
a certain poetry to the entire image.

411
00:33:30,625 --> 00:33:34,833
And I think that's also one of the keys
to why his games are so incredibly popular

412
00:33:34,916 --> 00:33:37,208
because they have both sides of the coin.

413
00:33:55,416 --> 00:33:58,375
It was interesting
because it's a world that I didn't know,

414
00:33:58,458 --> 00:34:00,541
the world of video games.

415
00:34:00,625 --> 00:34:02,291
Okay, same kind of thing here, right?

416
00:34:02,375 --> 00:34:05,416
He brings you something you've always...
you've been waiting for.

417
00:34:07,250 --> 00:34:09,041
How did you get this?

418
00:34:09,125 --> 00:34:12,833
I don't know what to say, except thanks.

419
00:34:12,916 --> 00:34:18,291
It's also a way video games...
it's a way of reaching people.

420
00:34:18,375 --> 00:34:20,083
Except thanks.

421
00:34:20,166 --> 00:34:22,250
- I was thinking playing before back.
-  Yeah.

422
00:34:22,333 --> 00:34:24,625
I think it should be...
it should be in a smile, no?

423
00:34:24,708 --> 00:34:26,958
Yeah, it should have a smile on it.

424
00:34:27,041 --> 00:34:28,625
And, "How did you get this?" is like,

425
00:34:28,708 --> 00:34:31,125
you've been trying for weeks
and weeks to get this

426
00:34:31,208 --> 00:34:36,333
and here he strolls up
and gives it to you, you know.

427
00:34:36,416 --> 00:34:37,416
Okay.

428
00:34:39,791 --> 00:34:41,375
How did you get this?

429
00:34:43,083 --> 00:34:45,708
<i>I don't know what to say, except thanks.</i>

430
00:34:45,791 --> 00:34:47,041
Good, good. Good, good, good.

431
00:34:47,125 --> 00:34:48,125
Thank you.

432
00:34:48,208 --> 00:34:49,750
I think we got it, thumbs up.

433
00:34:50,458 --> 00:34:51,916
- Okay.
- Okay.

434
00:34:52,000 --> 00:34:53,500
-  Good.

435
00:34:53,583 --> 00:34:55,875
That's a wrap.
You can come on out.

436
00:35:15,291 --> 00:35:19,625
<i>Popular games today
have a Hollywood feel.</i>

437
00:35:24,916 --> 00:35:28,916
<i>Action, gunfights, violence.</i>

438
00:35:32,916 --> 00:35:35,375
<i>It's all fast-paced action.</i>

439
00:35:38,500 --> 00:35:40,666
<i>Most games look so similar,</i>

440
00:35:40,750 --> 00:35:44,583
<i>you can't even tell their title
from looking at a scene.</i>

441
00:35:46,041 --> 00:35:48,083
<i>The newer it is, the more they fear it.</i>

442
00:35:54,000 --> 00:35:57,375
Being original is hard.

443
00:35:57,458 --> 00:36:01,625
So most rely on an algorithm,

444
00:36:01,708 --> 00:36:04,750
which is the enemy of creativity.

445
00:36:04,833 --> 00:36:09,791
And I see Hideo
as the enemy of the algorithm.

446
00:36:09,875 --> 00:36:13,666
What I think is unique,
is his sense of pacing,

447
00:36:13,750 --> 00:36:16,041
his sense of drama.

448
00:36:16,125 --> 00:36:17,416
I admire it.

449
00:36:17,500 --> 00:36:19,916
It can go in detours

450
00:36:20,000 --> 00:36:24,083
that the Western discipline
of storytelling would not go to,

451
00:36:24,166 --> 00:36:27,208
and therefore, it makes it very impactful.

452
00:36:44,000 --> 00:36:46,625
I think Hideo Kojima
is a very strange man.

453
00:36:46,708 --> 00:36:48,125
I think he likes,

454
00:36:49,916 --> 00:36:53,250
he likes to tell stories
in a way that is bizarre.

455
00:36:53,333 --> 00:36:55,208
That is not usual.

456
00:36:58,458 --> 00:37:02,916
It's in the uncanny valley
between, like, comedy

457
00:37:03,000 --> 00:37:05,958
and, like, extreme earnestness.

458
00:37:06,041 --> 00:37:09,000
Like, I just really can't tell
if it's a joke or not.

459
00:37:09,083 --> 00:37:11,500
I'm just like,
is he freaking serious right now?

460
00:37:11,583 --> 00:37:13,458
Like, is this real?

461
00:37:13,541 --> 00:37:18,666
And it's, like, profoundly funny,
but also, like, deeply sad.

462
00:37:23,708 --> 00:37:25,875
Before Hideo Kojima
made <i>Metal Gear</i>,

463
00:37:25,958 --> 00:37:28,833
everything was about engaging,
about combat.

464
00:37:28,916 --> 00:37:32,333
He turned it around
and it was now about avoiding combat.

465
00:37:32,416 --> 00:37:36,541
It was about hide and seek,
and stealth gameplay became a thing.

466
00:37:37,833 --> 00:37:43,833
Going back a bit,
in 1986 when I started my career,

467
00:37:43,916 --> 00:37:46,375
there were lots of war games.

468
00:37:46,458 --> 00:37:50,458
Making war games felt uncomfortable

469
00:37:50,541 --> 00:37:54,416
as my parents had experienced war.

470
00:38:01,916 --> 00:38:06,416
I heard all kinds of stories
about air raids and real-life experiences.

471
00:38:11,125 --> 00:38:16,333
I didn't want to portray combat
as heroism.

472
00:38:17,000 --> 00:38:20,375
There was no questioning
why there was a war,

473
00:38:20,458 --> 00:38:21,500
or who is fighting whom.

474
00:38:23,833 --> 00:38:27,458
I didn't like it very much,

475
00:38:27,541 --> 00:38:30,625
so that's why
I tried putting in the anti-war,

476
00:38:30,708 --> 00:38:33,500
anti-nuclear themes into my games.

477
00:38:37,750 --> 00:38:41,291
It was a thoughtful
approach to playing games

478
00:38:41,375 --> 00:38:43,833
and that really burst, you know,
the stealth genre

479
00:38:43,916 --> 00:38:46,291
which today is still used
in so many games.

480
00:39:00,833 --> 00:39:03,375
<i>My home was close to the sea,</i>

481
00:39:03,458 --> 00:39:10,250
<i>and it left
a very strong impressionon me.</i>

482
00:39:14,541 --> 00:39:17,916
<i>The smell of the sea
and looking at views</i>

483
00:39:18,000 --> 00:39:20,583
<i>over the sea remind me of the past.</i>

484
00:39:24,500 --> 00:39:27,916
<i>Those days,
the environment was so perfect.</i>

485
00:39:28,000 --> 00:39:31,166
<i>Then I moved to a bigger city, Osaka,</i>

486
00:39:31,250 --> 00:39:36,458
<i>and that was a drastic change.</i>

487
00:39:41,083 --> 00:39:42,875
<i>Both my parents worked.</i>

488
00:39:44,291 --> 00:39:48,625
<i>Children of such a family
would be given the house keys</i>

489
00:39:48,708 --> 00:39:51,708
<i>as there was nobody home after school.</i>

490
00:39:54,791 --> 00:39:56,708
<i>At that time, such children
were called "Kagikko".</i>

491
00:40:00,291 --> 00:40:01,708
<i>When I opened the door,</i>

492
00:40:01,791 --> 00:40:04,833
<i>the first thing I did was
turn all the lights on as I was scared.</i>

493
00:40:06,291 --> 00:40:10,708
<i>It became a habit which I still have.</i>

494
00:40:13,833 --> 00:40:16,250
<i>It was very lonely.</i>

495
00:40:17,375 --> 00:40:19,708
<i>I'd think up stories
because I had so much time alone.</i>

496
00:40:45,333 --> 00:40:51,375
At the moment, if you're discovered
by one, five come out.

497
00:40:52,083 --> 00:40:53,083
Yes.

498
00:40:53,166 --> 00:40:54,875
Separate them out a bit,
create a time lag.

499
00:40:54,958 --> 00:40:56,458
Will do.

500
00:40:58,041 --> 00:41:01,083
We just had eight come out.

501
00:41:01,166 --> 00:41:05,375
When you get out of here, you are safe.

502
00:41:07,125 --> 00:41:09,750
- Should we make him like this or this?

503
00:41:09,833 --> 00:41:11,958
Like he's coming out.

504
00:41:12,041 --> 00:41:13,625
Like a zombie.

505
00:41:13,708 --> 00:41:19,666
I want him to come out looking around,
as if to say, "See if you can get me..."

506
00:41:19,750 --> 00:41:22,666
Let me put the actions in place.

507
00:41:30,291 --> 00:41:33,208
I think one
of the big qualities of his work

508
00:41:33,291 --> 00:41:37,125
is that it references other forms
of art constantly.

509
00:41:38,208 --> 00:41:41,291
It's not video games
that talk about video games.

510
00:41:42,500 --> 00:41:48,541
My generation didn't have
video games when we were kids.

511
00:41:50,208 --> 00:41:54,250
We had other entertainment
like movies and books

512
00:41:54,333 --> 00:41:59,166
and we put what we absorbed
from them into games.

513
00:42:00,166 --> 00:42:05,791
Who is a fan of Van Gogh?
Raise your hands.

514
00:42:05,875 --> 00:42:07,875
- No one.

515
00:42:10,250 --> 00:42:15,791
This film, <i>Loving Vincent</i>
was released all over the world last year.

516
00:42:18,208 --> 00:42:22,666
<i>When you are creating things,
you need references from other genres.</i>

517
00:42:22,750 --> 00:42:26,416
Such a crazy film.

518
00:42:26,500 --> 00:42:28,791
I believe since Mr. Kojima
was a child,

519
00:42:28,875 --> 00:42:34,583
he watched many films, read a lot of books
and listened to a lot of music

520
00:42:34,666 --> 00:42:40,375
and was exposed to the arts.

521
00:42:40,458 --> 00:42:46,041
So naturally, he's continued this
into adulthood when making his own work

522
00:42:46,958 --> 00:42:52,791
and, of course, what he absorbed
would be reflected in his work.

523
00:43:09,041 --> 00:43:12,958
Mr. Kojima is an avid reader.

524
00:43:13,041 --> 00:43:18,291
He reads all sorts
of novels and publications.

525
00:43:18,375 --> 00:43:23,500
And those many stories
have been absorbed into him.

526
00:43:23,583 --> 00:43:27,875
And from that, a new world is born.

527
00:43:35,958 --> 00:43:41,083
I was an ordinary child.
I was totally hooked on books.

528
00:43:46,333 --> 00:43:50,916
On the way back home from prep school,
that's when I started going to a bookshop.

529
00:43:52,875 --> 00:43:57,291
When I dropped by,
I saw the owner on his own, watching me.

530
00:43:58,458 --> 00:44:04,291
The atmosphere was such that I felt
I couldn't leave unless I bought a book.

531
00:44:04,375 --> 00:44:07,166
Every time our eyes met, I thought
I had to buy something,

532
00:44:07,250 --> 00:44:10,916
and that, for me,
was a science fiction book.

533
00:44:15,416 --> 00:44:18,333
BOOKSTORE, HOUSEWIFE'S FRIEND

534
00:44:20,916 --> 00:44:25,833
As I reflect on that time,
maybe it was my escape from reality.

535
00:44:28,291 --> 00:44:34,083
I felt quite constrained within myself,

536
00:44:34,166 --> 00:44:38,916
but science fiction releases you
from the mundane.

537
00:44:40,250 --> 00:44:44,333
Instead of just going to school
every day and doing the same thing,

538
00:44:44,416 --> 00:44:47,916
suddenly a meteorite comes crashing down,

539
00:44:48,000 --> 00:44:51,916
or there is a viral outbreak
or an alien invasion.

540
00:45:00,416 --> 00:45:04,916
You're in a world where you think
the world is going to end.

541
00:45:06,416 --> 00:45:11,166
If you're in that fantasy world,
it's like you can let go of the stress.

542
00:45:22,125 --> 00:45:28,791
It was an era when ordinary people didn't
experience foreign cultures or the world.

543
00:45:31,625 --> 00:45:35,166
As a child, I learnt
about the world through books.

544
00:45:37,958 --> 00:45:43,833
In 1970, the Osaka World Expo was held.

545
00:45:45,125 --> 00:45:47,333
Many people from abroad came to Japan.

546
00:45:49,250 --> 00:45:52,833
For the first time, I saw people
from different countries.

547
00:45:55,750 --> 00:45:59,375
Cutting-edge technology was there,

548
00:45:59,458 --> 00:46:03,750
such as a videophone, an enormous one.

549
00:46:08,041 --> 00:46:10,625
And a moving walkway,

550
00:46:10,708 --> 00:46:14,000
the ones we take for granted today
when we go to an airport.

551
00:46:17,458 --> 00:46:22,041
There were also symbols of each country's
ancient culture on display

552
00:46:22,125 --> 00:46:27,083
and they made a huge impact on me.

553
00:46:27,166 --> 00:46:30,375
"Progress and Harmony for mankind"
was the catchphrase.

554
00:46:39,791 --> 00:46:44,750
There was a vision of the future
where technology would make us happy.

555
00:46:44,833 --> 00:46:47,458
That would be the 21st Century.

556
00:46:53,541 --> 00:46:56,041
It was like I saw the future.

557
00:46:57,625 --> 00:47:02,291
Diverse cultures and customs combined

558
00:47:02,375 --> 00:47:06,333
with cutting-edge science
to form a future.

559
00:47:06,416 --> 00:47:10,125
I could see the concept very clearly.

560
00:47:12,833 --> 00:47:14,791
Technology would connect the world.

561
00:47:19,916 --> 00:47:22,000
That had such a huge impact on me,

562
00:47:22,083 --> 00:47:25,125
you could create such an amazing world.

563
00:47:52,875 --> 00:47:55,208
"Dear Kojima Productions..."

564
00:47:55,291 --> 00:47:58,041
"The <i>Death Stranding</i> Gold Master disc
has been approved!"

565
00:48:00,541 --> 00:48:04,375
I'm really happy on release day.

566
00:48:06,250 --> 00:48:11,791
If I confess, at that point, my thoughts
have already turned to the next idea.

567
00:48:11,875 --> 00:48:16,583
The launch is a chance for me
to switch to the next project.

568
00:48:16,666 --> 00:48:20,666
It's important to be able to do this.

569
00:48:23,625 --> 00:48:27,625
It's been around three years, nine months

570
00:48:27,708 --> 00:48:31,500
and for those who joined us later,
for all of you,

571
00:48:31,583 --> 00:48:33,041
thank you so much for your hard work.

572
00:48:33,125 --> 00:48:38,375
We've taken a first step, a giant leap
in the entertainment industry.

573
00:48:38,458 --> 00:48:41,291
I'm involved
in a project for a long time

574
00:48:41,375 --> 00:48:47,166
so I'm very happy
to finally have the opportunity

575
00:48:47,250 --> 00:48:49,375
to launch it.

576
00:48:56,666 --> 00:48:59,541
Welcome to
Countdown to <i>Death Stranding</i>.

577
00:48:59,625 --> 00:49:01,375
We are here in New York City.

578
00:49:01,458 --> 00:49:04,583
The World Strand Tour
has touched down here

579
00:49:04,666 --> 00:49:06,375
for an incredible experience

580
00:49:06,458 --> 00:49:09,375
and I'm honored to be joined
by Hideo Kojima

581
00:49:09,458 --> 00:49:12,875
on the day that <i>Death Stranding</i>
is launching around the world.

582
00:49:13,958 --> 00:49:15,500
I remember there
was a lot of tension when, you know,

583
00:49:15,583 --> 00:49:18,083
during the development of the game,
because everyone kept saying, well,

584
00:49:18,166 --> 00:49:20,208
"Where are the guns? Where's the fights?"

585
00:49:20,291 --> 00:49:22,166
And Hideo is like, "No.
It's about something different.

586
00:49:22,250 --> 00:49:26,083
It's about just walking
and experiencing this world."

587
00:49:26,166 --> 00:49:29,250
And that's such a challenging idea.

588
00:49:33,416 --> 00:49:38,666
You can't give the audience
what they want all the time.

589
00:49:38,750 --> 00:49:41,375
You also have to make them understand

590
00:49:41,458 --> 00:49:43,541
that sometimes they want something
they don't know.

591
00:49:52,583 --> 00:49:55,416
The risk is
that people just don't accept it.

592
00:49:55,500 --> 00:49:58,333
It's too radical in some way.

593
00:50:04,125 --> 00:50:07,958
But of course,
the upside is that you change,

594
00:50:08,041 --> 00:50:11,083
the medium that you're working in
and that's why

595
00:50:12,458 --> 00:50:14,916
his work is so important.

596
00:50:19,000 --> 00:50:20,500
Outside of AAA games,

597
00:50:20,583 --> 00:50:24,125
I think people often try and communicate
on a deeper level in gaming

598
00:50:24,208 --> 00:50:29,000
but that was the first time
I'd ever seen a game of that scale

599
00:50:29,083 --> 00:50:32,458
trying to go in a lot deeper
than what games would usually attempt.

600
00:50:35,041 --> 00:50:37,000
He's created
something completely original.

601
00:50:38,208 --> 00:50:40,666
It's impossible to achieve that
with every game.

602
00:50:42,208 --> 00:50:46,916
You are able to tangibly feel
the world he has created.

603
00:50:47,000 --> 00:50:48,666
The imaginary world.

604
00:50:51,166 --> 00:50:52,541
When you play <i>Death Stranding</i>,

605
00:50:52,625 --> 00:50:56,958
the dynamics are exactly the opposite
of every other video game.

606
00:50:57,041 --> 00:51:01,583
You are taught virtues
that seem impossible in gaming.

607
00:51:01,666 --> 00:51:04,458
Patience, empathy, solidarity.

608
00:51:04,541 --> 00:51:08,791
It's the only game I've played
where I thought I was a better person

609
00:51:08,875 --> 00:51:10,958
at the end of the game ever.

610
00:51:16,416 --> 00:51:19,375
I just love when, like,
really complex things are really popular,

611
00:51:19,458 --> 00:51:21,583
because it makes me feel like,

612
00:51:21,666 --> 00:51:26,000
mainstream audiences are, like, open
to, like, weird experimental art.

613
00:51:29,375 --> 00:51:31,083
And that's always, like,

614
00:51:31,166 --> 00:51:33,791
I don't know, a thing that can give you
faith in humanity, I suppose.

615
00:51:44,208 --> 00:51:48,250
The function of art,
and philosophy, and humanity is

616
00:51:48,333 --> 00:51:52,833
if you want to call them something,
is to enhance the human spirit.

617
00:51:52,916 --> 00:51:54,250
That's the function.

618
00:51:56,541 --> 00:51:58,541
And video gaming is an art.

619
00:51:58,625 --> 00:52:01,208
At its best is an art.

620
00:52:03,208 --> 00:52:06,333
That's where art has its meaning.

621
00:52:06,416 --> 00:52:09,333
It's not meant to please you, necessarily.

622
00:52:09,416 --> 00:52:11,750
It's meant to inspire you.

623
00:52:11,833 --> 00:52:13,958
It's meant to provoke you.

624
00:52:14,041 --> 00:52:16,750
It's meant to entertain you.

625
00:52:16,833 --> 00:52:19,250
<i>Death Stranding</i>
has all those components in it.

626
00:52:19,333 --> 00:52:22,541
It's all there, but it has so much more.

627
00:52:29,541 --> 00:52:33,333
Three months
after <i>Death Stranding</i> was released,

628
00:52:33,416 --> 00:52:35,958
the world in the game
became a reality with Covid.

629
00:52:37,458 --> 00:52:43,333
People played the game during lockdown
while they were isolated from others.

630
00:52:45,375 --> 00:52:50,625
I was pleased to receive messages
from people who felt the game saved them

631
00:52:50,708 --> 00:52:55,625
because the game
indirectly connected them to others.

632
00:52:56,291 --> 00:53:01,250
That was my motivation
for creating things in the first place.

633
00:53:02,875 --> 00:53:04,416
Tentacles just went out

634
00:53:04,500 --> 00:53:07,250
trying to find ways
to connect with people.

635
00:53:07,333 --> 00:53:10,916
And there was something
that games could do

636
00:53:11,000 --> 00:53:15,291
that no show, no movie could do.

637
00:53:15,375 --> 00:53:16,916
Not as effectively.

638
00:53:17,583 --> 00:53:19,416
It's one of the things
that I love about this art form,

639
00:53:19,500 --> 00:53:24,083
is that you and I could go in
and look at a painting together

640
00:53:24,166 --> 00:53:25,625
and we can have a conversation.

641
00:53:25,708 --> 00:53:29,166
But there's a difference between
you and I picking up a paintbrush together

642
00:53:29,250 --> 00:53:31,791
and painting something together.

643
00:53:31,875 --> 00:53:34,041
And that, to me, is what games
allow us to do.

644
00:53:34,125 --> 00:53:37,375
And that's especially what <i>Death Stranding</i>
at that time allowed us to do.

645
00:53:37,458 --> 00:53:40,541
When art is strong enough, it's prophetic.

646
00:53:41,708 --> 00:53:44,125
This was a COVID game before COVID.

647
00:53:44,791 --> 00:53:47,041
Uh, this was...

648
00:53:48,083 --> 00:53:52,666
a game that I think responded
to that shift

649
00:53:52,750 --> 00:53:55,416
that the pandemic brought
before it occurred.

650
00:53:56,083 --> 00:54:01,208
I've always thought this was
curious in all the games we've released,

651
00:54:03,083 --> 00:54:08,666
the world follows the scenarios
the director has written.

652
00:54:09,541 --> 00:54:13,916
I think he's half prophet.

653
00:54:15,208 --> 00:54:17,208
It's scary.
I don't want to think about it.

654
00:54:27,750 --> 00:54:32,916
My ideas come and go,
overwriting each other.

655
00:54:35,375 --> 00:54:39,541
But one thing that troubles me
is that I turn 59 this year.

656
00:54:42,125 --> 00:54:44,916
I'm wondering
how many I'll have time to make.

657
00:54:45,000 --> 00:54:46,166
Uh...

658
00:54:48,791 --> 00:54:55,375
That sense of fear has come over me
just recently, I haven't had it before.

659
00:55:01,458 --> 00:55:05,333
There's no
cultural evolution, unless it is renewed.

660
00:55:06,416 --> 00:55:08,083
That's the history of all creative.

661
00:55:08,166 --> 00:55:10,500
It constantly has to be refreshed.

662
00:55:10,583 --> 00:55:12,666
And that's where the creative courage
comes in.

663
00:55:19,958 --> 00:55:26,125
If we lose that singular vision,
we lose part of our humanity.

664
00:55:27,875 --> 00:55:32,000
And if you are 100 percent true
to yourself as an artist,

665
00:55:32,083 --> 00:55:37,708
then your heart and soul
will always beat for the future.

666
00:55:45,916 --> 00:55:47,375
<i>All games
are sort of, like, distilling</i>

667
00:55:47,458 --> 00:55:49,250
<i>the most interesting things around you</i>

668
00:55:49,333 --> 00:55:52,625
<i>into a narrative and that's basically
what storytelling is or movies are</i>

669
00:55:52,708 --> 00:55:53,958
<i>or books are.</i>

670
00:55:56,541 --> 00:55:59,958
<i>So it's interesting to see games
kind of, like,</i>

671
00:56:00,041 --> 00:56:02,708
<i>enter the pantheon of storytelling
in this way.</i>

672
00:56:08,250 --> 00:56:10,000
<i>Games are stories.</i>

673
00:56:11,291 --> 00:56:13,666
<i>The purpose of stories
is to make meaning out of life.</i>

674
00:56:13,750 --> 00:56:15,375
<i>It's fundamental to us.</i>

675
00:56:15,458 --> 00:56:19,125
<i>It's the only way we can explain the world
and our existence.</i>

676
00:56:35,208 --> 00:56:38,916
My ambitions expand
as more things become possible.

677
00:56:39,000 --> 00:56:45,291
There's an effect of what's in my head
expanding like this

678
00:56:45,375 --> 00:56:52,375
and that's precisely why entertainment
in this technology zone is so compulsive.

679
00:56:52,833 --> 00:56:57,333
It's limitless
and you never get bored of it.

680
00:56:57,416 --> 00:57:00,375
It's irresistible fun.



